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Distant worlds 2 matrix
Distant worlds 2 matrix










distant worlds 2 matrix distant worlds 2 matrix

In this screenshot, you can see the ship design interface and a view of a Mortalen Spaceport. – A Mortalen Spaceport with component slot markers turned onįor this (next) peek, we’d like to speak briefly about Ship Design. In addition, it allows us to support a fully scalable interface. That is a pretty tall order given that by the time we got to the final Distant Worlds: Universe release, about nine years of development and design had gone into Distant Worlds 1.ĭistant Worlds 2 is based on an entirely new 64-bit, multi-core capable 3D engine which provides us better performance and the ability to create even larger galaxies with more to explore, more stories to tell and even larger battles. In general, our goal for Distant Worlds 2 was to make a better Distant Worlds 1, with a new and modern engine. There is much that is still subject to change between our current development build and the release. Please note that the screenshots included here are not from a final, polished release build so will in places include some unfinished areas and missing or placeholder art. There is much more we’ll be showing over the coming months, but we’ll give you a first look today. We’ve been working on Distant Worlds 2 for more than four years now and we thought it was time to start giving you a few peeks behind the curtain. Slitherine and Matrix Games have been doing a very lengthy Twitch stream, dubbed the “Jingle Bell Marathon”, and revealed a whole bunch of new stuff, foremost are screenshots from one of the most anticipated 4X games of all time, Distant Worlds 2.ĭirectly from Slitherine/Matrix Games are the following descriptions: – A Teekan Spaceport in orbit around a planet Couldn’t have done it without them.It’s a bit wild to finally be reporting on Distant Worlds 2 here at eXplorminate, but here we are! I’ll try to keep it updated and fix any inaccuracies pointed out to me (feedback always welcome).įinally special thanks to Omena and BTAxis from the beta forum who were kind enough to check for mistakes, make suggestions, and offer ideas. Without a doubt there will be some unintentional inaccuracies – especially as versions update after launch. but I’ve tried to be as accurate as possible.

distant worlds 2 matrix

that you may find valuable even if you aren’t interested in my particular playstyle that I present here. It does present a particular way I start the game (though other approaches are discussed) – but there are many other charts/tables/etc. as it presents data in the order that you encounter it (mostly) when first playing. This guide is different from the manual, etc.












Distant worlds 2 matrix